|alexge50 fef49742bd||3 weeks ago|
|3rdparty||1 year ago|
|ci||1 year ago|
|gie||1 year ago|
|gui||1 year ago|
|modules||1 year ago|
|screenshots||1 year ago|
|util||1 year ago|
|.gitignore||2 years ago|
|.gitmodules||1 year ago|
|.travis.yml||1 year ago|
|CMakeLists.txt||1 year ago|
|LICENSE||2 years ago|
|README.md||3 weeks ago|
The project is currently undergoing heavy maintanence and rewriting. Follow the development on branches
node-editor. The GUI system is being rewritten from scratch to be more flexible.
GIE (Generative Image Editor,
/jəī/) is a node based image editor, inspired by Blender's material node editing feature. Building upon the descriptive nature of visual data flow programming, each node represents a mutation done to a source image.
The UI is intended to be relatively straight-forward. Much like in Blender, the right click context menu contains all possible nodes. In order to use pictures as sources, the user has to import them through the menu present on the top bar. Similarly, exporting is done using the export button present on the toolbar menu.
Documentation of each node's behaviour coming soon
Building has been only attempted on Linux (Manjaro with recent packages). While the code is written to be cross platform, there is no guarantee that it is going to work straight out of the box on Mac OSX, FreeBSD etc. Please open an issue if you find any major issues that you need help with.
git clone https://github.com/alexge50/gie.git cd gie git submodule init; git submodule update mkdir build; cd build cmake .. make make install
Disclaimer: Due to a bug in one of the gie's dependencies, clang on release is not recommended.